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Search results for: design in All Content

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Including Real Stakeholders at Students Projects

Including Real Stakeholders at Students Projects

Including Real Stakeholders at Students Projects

Author(s): Kalinka Kaloyanova / Language(s): English / Issue: 1/2013

Keywords: Project Management; Requirements Management; IS Analysis and Design; Real-World Student Projects;

Students’ projects are important teaching component of modern university education. In this paper we discuss projects organization at several courses in Information Systems and IT Services programs at Faculty of Mathematics and Informatics (Sofia University), focusing on the involvement of real stakeholders in the projects.Students’ projects are important teaching component of modern university education. In this paper we discuss projects organization at several courses in Information Systems and IT Services programs at Faculty of Mathematics and Informatics (Sofia University), focusing on the involvement of real stakeholders in the projects.

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Cultural and creative potential of technological education content of the secondary scool pupils

Cultural and creative potential of technological education content of the secondary scool pupils

Культуротворчий потенціал змісту технологічної освіти учнів загальноосвітніх шкіл

Author(s): Tetyana Machaca / Language(s): Ukrainian / Issue: 1/2016

Keywords: cultural and creative education content; design and technological culture; design and technological activities; competence approach; design and technological competence

The purpose of research: to determine the fundamental provisions and the basic concepts of forming cultural and creative content of technological education of the secondary school pupils, its effective component. Methods of research: a critical analysis of scientific sources and the results of practical experience; comparative historical method of similarity and differences between organizational types of culture; modeling of educational field "Technology" for the detection of internal and external relations; structural and genetic analysis and synthesis of the main elements of a modern organizational type of design and technological culture, which contribute to the development of school technological education system, determine the features of structure and design of its content; clarifying of terminological concepts of cultural approach to forming the content of technological education of secondary school pupils. Results. According to the modern requirements of quality content and the process of technology training, its effective component is not determined by the level of mastering a certain amount of alienated knowledge, technocratic skills, but the mastery level of pupils of cultural needed key, brunch and the subject of design and technological competence. High-quality technological education involves not only creating conditions for the formation of the competencies based on the updated content, methods and forms of education, but also the development of diagnostic assessment criterion level of this competence of pupils.

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Formation of the Production System Elements and R&D Product Development Processes in the Early Stages of the Project

Formation of the Production System Elements and R&D Product Development Processes in the Early Stages of the Project

Author(s): Ekaterina P. Garina,Viktor Kuznetsov,Dmitry N. Lapaev,Elena V. Romanovskaya,Sergey N. Yashin / Language(s): English / Issue: 48/2017

Keywords: production; research and development; business process; production system; concept;

The article is devoted to study and synthesis of design practices, integrated product development (IPD- concept), which is a process of multi-dimensional adaptive integration of interaction of all participants in the system (business systems). Process within the framework of the establishment of high- tech product, which is on early involvement of all its participants, alignment of goals and interests, the allocation of risk and reward, and balanced processes (business process and technological process) when, implementing the common objectives for the project. Integrated approach helps to ensure a higher level of completion of the work on early stages, that is, save efforts to follow up and maintenance documentation for subsequent phases of the project. In domestic practice, despite the benefits allocated IPD implementation projects in practice is limited for several reasons: 1) Technical and organizational problems. Requires the unification of production systems, as well as industrial/ technology management participants of integration system; the formation of a unified system of redistribution of resource flows between participants; reducing "conflict" on the joints and other productions; 2) unwillingness of domestic manufacturers pass on "deep integration" between the parties, from the initial design stage. The article touches on issues covered in the following aspects: determination of directions of the development of production systems through the analysis of the structure of the product; through improved efficiency of technological production flows.

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CREATING LIVING URBAN SPACES

CREATING LIVING URBAN SPACES

Author(s): Meltem Özçakı / Language(s): English / Issue: 10/2017

Keywords: Space; Place; Architectural Design; Public Space;

Space should not be considered as an empty area which is perceived within physical boundaries. Theoreticians’ views on space, in addition to creating alternatives to the perception of space, has led to differences in the professional discipline of architects whose basic interest is creating space as a result of their professional requirements. Architecture sees space, which is an act of creating, as a unity together with human acts. This text will primarily cover issues of space, production of space, experiencing and perceiving it. Views of theoreticians will be referred to in order to describe the concept of space. As architecture is a discipline that transforms the theoretical knowledge into practical knowledge by interpreting it, theoreticians’ views on space are significant. While examining the concept of time, views of theoreticians such as Bollnow, Heidegger, Merleau-Ponty, Lefebvre, Norberg-Schulz, Alexander, Moles, Pallsmaa, and Bergson will be elaborated on. Furthermore, concept of space will be examined through phenomena such as the temporal dimension in defining, producing and experiencing the space and shaping the space according to the dynamics of daily life. In the second part of the text, concept of space will be evaluated through a number of selected examples of architectural design applications. The selected examples include works with different scales such as urban design works, public space arrangements, structure designs, interior space designs, playground designs, and furniture designs. Also, how the concept of space is used in directing the architectural designs and its effect on the final product will be stated. Designs will be studied which are innovative, compatible with the environment, and multipurpose in accordance with human needs by determining the needs of people, examining the actions, employing technological opportunities, and using up-to-date materials in the process of creating space. This work was supported by Research Fund of the Namık Kemal University. Project Number: NKUBAP.00.18.AR.14.04, Name: “Investigating and Evaluating the Spatial Potential of the Coast of Tekirdag” and Project Coordinator is Asst. Prof. Dr. Meltem ÖZÇAKI

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A short study on imaging new towers within the city. Students projects

A short study on imaging new towers within the city. Students projects

A short study on imaging new towers within the city. Students projects

Author(s): Marina Mihaila,Mihaela Grigorescu Zamfir,Ştefan Mihăilescu / Language(s): English / Issue: 2/2014

Keywords: architecture; teaching; tall buildings; sustainability; community

Present article aims to discuss project proposals on the thematic of new towers from the teaching point of view in architecture. The debate regarding high office buildings is released from its financial constrains mainly by the use of a theoretical process focused on conceptual approach regarding the urban integration of the design to better address the concerns of the relation between the new object and the city. Tutoring a complex architecture project involves lectures and interdisciplinary debates on the theme of constituted urban landscape and morphology, culture, identity, history, memory, place and people – all these being important for the project inception. Sustainable urban management and increased density could be very strong arguments in motivating the analysis of city tendencies, its evolution, nature and its structure. All these are only exercises which synthesize a wide range of knowledge from different domains, the lecture of the dedicated site, and the best answer to a specific brief considering a very complex context of future sustainable approach as the suitable attitude regarding the city and its built environment, as well as using the necessary skills and methods to stimulate creativity and research by design.

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CREATIVE PATTERN CUTTING EXPERIMENTATIONS UNDER PROJECTION OF SCAMPER TECHNIQUE

CREATIVE PATTERN CUTTING EXPERIMENTATIONS UNDER PROJECTION OF SCAMPER TECHNIQUE

CREATIVE PATTERN CUTTING EXPERIMENTATIONS UNDER PROJECTION OF SCAMPER TECHNIQUE

Author(s): Neşe Yaşar Çeğindir,Cantürk Öz / Language(s): English / Issue: 23/2016

Keywords: Creativity; Draping; Creative pattern cutting techniques; Scamper technique; analysis of design process;

While designers are converting their ideas into dress forms, they develop new and creative design solving techniques and pattern cutting methods. Creative pattern cutting based on draping technique is a process in which both design and technique go well synchronized and is also a very helpful way to improve design problem solving skills by fresh ideas. This technique contains implementations that allow to be formed on the body form instead of being sketched on the paper. The creative pattern cutting method allows combining the design quality of haute couture with the production technology of ready to wear, thus, more creative designs can be carried out more economically. The main focus of this study is to combine SCAMPER technique, which is one of the creative problem solving techniques, with creative pattern cutting which is based on draping method without sketching. A capsule collection consisting of fifteen outfits is created by using SCAMPER technique and draping method. Selected three models from this capsule collection is presented with all details. The study shows that the combination of the SCAMPER technique with draping method is useful to solve design problems. We recommend professional and amateur designers and scholars to use this combination in their problem solving processes.

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Aspiring Entrepreneurs Need an Optimum Opportunity-Finding Process

Aspiring Entrepreneurs Need an Optimum Opportunity-Finding Process

Aspiring Entrepreneurs Need an Optimum Opportunity-Finding Process

Author(s): Nelson Pizarro / Language(s): English / Issue: 2.2/2017

Keywords: System Thinking; Opportunity-Finding; Design Thinking; Aspiring Entrepreneurs;

How entrepreneurs identify opportunities, formulate business ideas, and evaluate them are among the most important skills of successful entrepreneurs, but knowledge of them remains limited, and thus existing guidelines for practitioners are not sufficient. This is partly because most entrepreneurs do not approach the process optimally or it is difficult to determine the correct approach by simply observing entrepreneurs; researchers cannot observe venture ideas before they are intuited and articulated. Extant research recognizes many factors (e.g. knowledge, social networks, financial resources etc.) that influence opportunity-finding, but most aspiring entrepreneurs lack those factors. The question should not be about how entrepreneurs approach opportunity-finding, but about the optimum opportunity-finding process, and how factors that influence opportunity-finding develop. We introduce opportunity design as a construct for understanding and practicing opportunity-finding. Systems thinking and design theory principles demonstrate a need for the construct.

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THE THEME

THE THEME

THE THEME

Author(s): Matej Černe,Tomislav Hernaus / Language(s): English / Issue: 1/2019

The organizing nature and quality of jobs drive behavior in organizations and make a difference in the lives of working individuals. Job design – the content and organization of one’s work tasks, activities, relationships, and responsibilities (Parker, 2014) – is either directly or indirectly, positively or negatively related to various personal, work, and organizational outcomes. It represents a useful human resource management tool that has drawn much attention from psychologists, economists and sociologists over the last hundred years (e.g., Oldham & Fried, 2016; Parker, Morgeson, & Johns, 2017). While questions of inquiry might remain the same across generations of researchers (i.e. how to make people, jobs and organizations more effective), the uncertain business environment, technological developments and competitive requirements are dramatically changing how, where, and when work is done.

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Empowering Students by Co-Designing Expanded Learning Scenarios

Empowering Students by Co-Designing Expanded Learning Scenarios

Empowering Students by Co-Designing Expanded Learning Scenarios

Author(s): Elena Barbera,Ingrid Noguera,Iolanda Garcia / Language(s): English / Issue: 1/2015

Keywords: Distance and e-learning methodology; Learner needs and motivations; learning co-design; Learning effectiveness; improvement of learning experience; Learning innovation; Networked learning

Learner-centred environments and instruction involve the application of a variety of methods that place students and their learning activity at the centre of the teaching and learning process. This may materialise in different ways, but some common characteristics would be that learners are usually confronted with an authentic, ill-structured and contextualized task, in order to induce relevant learning experiences, as occurs for example with inquiry-based learning models. For many years researchers have been calling for a transition from teacher to student-centred environments and instruction. However, many features of teacher-centred models still remain in higher education practices. There are different perspectives that explain the tension between teacher-centred and student-centred models (Elen, Clarebout, Léonard & Lowyck, 2007). In this paper we sustain the transactional view, according to which teachers and students are jointly responsible for the success of the learning process. This means that teachers and students negotiate and decide together the tasks and roles that each one will assume in the process and, thereby, each other’s level of control over the learning process. Among other things, this may depend on the students’ capabilities and willingness to regulate their own process, as well as on their level of domain-specific prior knowledge. From this perspective, teachers continuously reassess and coach the gradual growth of students’ responsibilities and reorient their own tasks and role accordingly (Elen et al, 2007).

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Rethinking Product Development Education Stream within an e-Learning Environment

Rethinking Product Development Education Stream within an e-Learning Environment

Rethinking Product Development Education Stream within an e-Learning Environment

Author(s): Mario Storga,Dorian Marjanovic,Stanko Skec / Language(s): English / Issue: 1/2014

Keywords: Educational systems and structures; engineering design education; Learning effectiveness, improvement of learning experience; product development and life cycle issues

In this paper we will present e-learning implementation of one of the course from the new product development stream that has been awarded as the best e-learning course at University of Zagreb in 2013. The general conclusion to be drawn is that this type of learning was perceived as very different for the students compared to earlier courses enhancing engineering students’ interest for product development, increasing understanding for noncore-engineering aspects of product development (innovation, eco design, ergonomic, etc.) motivate self-learning and increase students’ communication and presentation capabilities.

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TECHNOLOGICAL TOOLS: FROM TECHNICAL AFFORDANCES TO EDUCATIONAL AFFORDANCES

TECHNOLOGICAL TOOLS: FROM TECHNICAL AFFORDANCES TO EDUCATIONAL AFFORDANCES

TECHNOLOGICAL TOOLS: FROM TECHNICAL AFFORDANCES TO EDUCATIONAL AFFORDANCES

Author(s): Nicos Valanides / Language(s): English / Issue: 2/2018

Keywords: modern technology; technology-enhanced curricula; effective learning/teaching;

Modern technology is transforming in an accelerating rate our physical, economic, cultural and educational environments. The new generation of learners, both adults and students of all ages, is surrounded by a multitude of technological tools, and these tools (computers, robots, software, internet etc.) are used ubiquitously not only in learning environments, but in daily life as well. Today’s children are furthermore characterized as “digital natives” and are clearly distinguished from their teachers and adults who constitute the generation of “digital immigrants” (Prensky, 2001). Visual programming languages, specifically designed for young learners, provide additional programming tools that are integrated in robotics education as well, while additional advances provide support to the idea of following the STEM (Science, Technology and Engineering and Mathematics) approach.

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Barbara Barbosa Neves and Frank Vetere, eds. Ageing and Digital Technology: Designing and Evaluating Emerging Technologies for Older Adults

Barbara Barbosa Neves and Frank Vetere, eds. Ageing and Digital Technology: Designing and Evaluating Emerging Technologies for Older Adults

Barbara Barbosa Neves and Frank Vetere, eds. Ageing and Digital Technology: Designing and Evaluating Emerging Technologies for Older Adults

Author(s): Nuriiar Safarov / Language(s): English / Issue: 2/2020

Keywords: Ageing; Digital technology; Technologies for older adults; population ageing and technologization;

Review of: Nuriiar Safarov - Barbara Barbosa Neves and Frank Vetere, eds. Ageing and Digital Technology: Designing and Evaluating Emerging Technologies for Older Adults. Singapore: Springer, 2019. 335 pp. ISBN 978-981-13-3693-5.

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How to Make Your Child Sleep: Designing Rhetorical Experiences

How to Make Your Child Sleep: Designing Rhetorical Experiences

How to Make Your Child Sleep: Designing Rhetorical Experiences

Author(s): Matthew Newcomb / Language(s): English / Issue: 24/2021

Keywords: rhetoric; design; new materialism; experience; Dewey; affect

I might give a variety of logical reasons to help my daughter sleep: being tired from swimming, that a sore leg will feel better, or that she will need lots of energy to play with friends. Consequences can be an argument too, like the loss of a stuffed animal if there are any more non-emergency calls for parents before morning. I might even pull out some sort of shameless (and ineffective) ethos-based plea about being the parent and knowing what is best for her. Rhetorical persuasion is a concatenation of moments and forces that are experienced as a unit – a unit with a persuasive quality to it or that creates new directions for speech and action. Similarly, rhetoric can also be understood as the production or design of those experiences. The design is always partial, as no one can control an experience, but the addition, removal, arrangement, and use of elements for the purpose of creating a particular quality of experience is an important rhetorical act. This design-oriented production of rhetorical experiences is a way of focusing on the human agents within a material rhetoric context that avoids relegating the non-human and the non-linguistic to the background. This paper brings design further into the discussion of rhetoric, adds a design-based angle to new materialism, theorizes rhetoric as an experience, considers John Dewey’s notion of experience and Brian Massumi’s work on affect in light of design and material rhetoric, and (of course) to help parents set up their children for a wonderful night’s rest.

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Analysis of the Effectiveness of Architectural Creative Learning Methods

Analysis of the Effectiveness of Architectural Creative Learning Methods

Analysis of the Effectiveness of Architectural Creative Learning Methods

Author(s): Happy Indira Dewi,Muhammad Hayun,Ahmad Susanto,Zulfitria Zulfitria / Language(s): English / Issue: 3/2021

Keywords: Architecture; Creative Learning Methods; Learning Methods; Technology Education

This research is a preliminary study of the Creative Learning Model for Visual Art Gifted Children. This study aims to determine which creative learning methods are the most effective for learning architectural design. This study used observation to observe students' ability when using this method in learning, then to analyze the effectiveness level of each method used Repeated Measures ANOVA. The results of this study show that the design method with computer-based mass studies is superior to that of biodrawing, mass studies (without computers), mind maps, and biodrawing. However, based on qualitative observations, if this method is used to design at an early stage it will result in a design that is stiff and less beautiful.

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A Digital Offer of a Real Estate – Nature and Rights of Intellectual Property /Problems and Solutions/

A Digital Offer of a Real Estate – Nature and Rights of Intellectual Property /Problems and Solutions/

A Digital Offer of a Real Estate – Nature and Rights of Intellectual Property /Problems and Solutions/

Author(s): Maria Markova / Language(s): English / Issue: 3/2021

Keywords: real estate; digital offer; intellectual property

The purpose of this report is to define and clarify the nature and main characteristics of the digital real estate offer, to identify the objects of intellectual property in the digital real estate offer and to present the means for their protection through intellectual property rights (IPRs), the identified business problems and the possible solutions for them, as well as offering options for protection in case of infringed rights to intellectual property objects in the digital real estate offer. The conditions of digitalization, incl. and in the real estate business during the review and inspection, the author presents her point of view reading such kind of the IPR problems, without claiming to be exhaustive and to aim a discussion on the IP rights to the specified IP rights in a digital offer of real estate presented by business entities or natural person. The significance and topicality of the considered problem is derived from the current digital conditions of presentation and functioning of business entities, the forms of presentation and sale of their products (goods and services), which in turn raise a number of questions to management, including: - How to present and position your business and how to launch/ present your products - real estate offers in the digital business space; - how to create and manage the use of the proposed offer by users while preventing direct copying/ borrowing of elements of the business offer from unfair disloyal participants in the real estate market. The focus of this paper is to identify the possibilities of the intellectual property system for protection of elements of the business offer and for legal remedies /means of defense the IP rights of the subject-holder in case of identified infringement of IPRs.

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Teaching Software Engineering using Abstraction through Modeling

Teaching Software Engineering using Abstraction through Modeling

Author(s): Mohsen DORODCHI,Nasrin DEHBOZORGI,Mohammadali FALLAHIAN,Seyedamin POURIYEH / Language(s): English / Issue: 4/2021

Keywords: software engineering education; abstraction; modeling;

Teaching software engineering (SWE) as a core computer science course (ACM, 2013) is a challenging task. The challenge lies in the emphasis on what a large-scale software means, implementing teamwork, and teaching abstraction in software design while simultaneously engaging students into reasonable coding tasks. The abstraction of the system design is perhaps the most critical and theoretical part of the course and requires early engagement of the students with the necessary topics followed by implementation of the abstract model consistently. Normally, students would take such courses in the undergraduate curriculum sequence after data structures and/or object-oriented design/programming. Therefore, they would be able to learn about systematic modeling of software as a system. In this work, we address how to facilitate the teaching of SWE by introducing abstract modeling. Furthermore, functional decomposition is reviewed as a critical component which in turn, requires understanding of how different tasks are accomplished by enterprise software. Combining such pieces with concepts of architecture and design patterns of software provides foundational knowledge for students to be able to navigate around enterprise software in the real world.

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The Praxeological Research Programme of Socio-Informatics – the Siegen School

The Praxeological Research Programme of Socio-Informatics – the Siegen School

The Praxeological Research Programme of Socio-Informatics – the Siegen School

Author(s): Volker Wulf,Anne Weibert,Konstantin Aal,Sarah Rüller,Markus Rohde / Language(s): English / Issue: 3/2021

Keywords: Socio-informatics; Grounded design; Design case study; Information systems; Siegen school

This paper introduces the praxeologically grounded research programme on socio-informatics developed at the University of Siegen and the International Institute for Socio-Informatics in Germany. We outline our methodological framework of grounded design, guiding and binding together a variety of different engagements in practice which we call design case studies (DCS). While grounded design is applied to a broad variety of different areas, in this paper we deal specifically with our engagements in support of communities and political activists. To exemplify our approach, we present one DCS: It focuses on the participatory development of a computer club in the High Atlas as a facilitation infrastructure to support public community participation in the process of modernization and social transformation in the Maghreb. Insights into the project context, the objectives and methodology and the depiction of some of its first findings lays the ground for the discussion of socio-informatics research principles.

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Visual Aesthetics of the Digital Media

Visual Aesthetics of the Digital Media

Visual Aesthetics of the Digital Media

Author(s): Svitlana Merkulova,Svitlana Pryshchenko / Language(s): English / Issue: 2/2022

Keywords: Advertising; Colour; Digital Media; Media Design; Stylistics; Visual Aesthetics; Web graphics

The article presents the results of study stylistics and visual imagery of new communications – digital media. The relevance of the topic lies in the growing use of computer technologies in visual communications: media design, web design and advertising. Multimedia as a fundamentally new type of communication has acquired its own senses, meanings and images. Therefore, the value of the study lies in the theoretical generalization of web graphics development outlook from visual aesthetics perspectives. A number of scientific methods, such as system-structural, sociocultural, axiological and comparative were used to achieve this goal. The authors emphasize that advertising information must have metaphorical language, attractiveness, concise and clear declarations of product or service characteristics, authentic composition, non-standard perspective, contrast and a harmonious colour scheme to ensure the functionality of each message promoting a particular idea. It is emphasized that any electronic product (website, animation project, commercial, Internet banner, presentation) is the result of the implementation of creative, technological and organizational components of design activities to meet public information needs. The obtained scientific results deepen the idea of graphics, generalize its communicative and artistic-aesthetic aspects and enable defining new ways of visual art at the conceptual and prognostic levels.

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DEVELOPMENT OF INTERACTIVE EDUCATIONAL SOFTWARE FOR BASIC KNOWLEDGE OF TURKISH MUSIC THEORY

DEVELOPMENT OF INTERACTIVE EDUCATIONAL SOFTWARE FOR BASIC KNOWLEDGE OF TURKISH MUSIC THEORY

DEVELOPMENT OF INTERACTIVE EDUCATIONAL SOFTWARE FOR BASIC KNOWLEDGE OF TURKISH MUSIC THEORY

Author(s): Elnara Ahmetzade,Tutku Dilem Alpaslan / Language(s): English / Issue: 97/2022

Keywords: Graphic design; interface design; programmed instruction; Turkish Music Theory; music education;

In accordance with main purpose of the research, interactive educational software for basic knowledge of Turkish Music Theory was developed. Then, the five-point Likert type scale was prepared and applied to the Fine Arts High School students, graphic design experts and music experts. As a result, it was determined that developing of content was in accordance with targets, so as to ensure the integrity, in conformity with gradually increasing and small steps principles of programmed instruction. At the intro page, supporting the content with variable audio-visual elements ensured attractiveness and motivation, so created an incentive structure to learn basic knowledge of Turkish Music Theory. Content presentation was supported visually by color arrangements associated with the knowledge in a systematic way and auditorily by help of interactive elements, so retention was strengthened. Interface design elements are sufficient functionally; ensures the integrity formally and in terms of color; choice of font, text size and color of typographic elements is correct and text legibility is provided. At the evaluation section, diversity in assessment was achieved, evaluation process prepared in attractive way and compliance with the reinforcement and immediate feedback principles of programmed instruction is provided.

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Applied Ergonomic Methodology for Current Engineering Practice

Applied Ergonomic Methodology for Current Engineering Practice

Applied Ergonomic Methodology for Current Engineering Practice

Author(s): Světla Fišerová / Language(s): English / Issue: 2/2011

Keywords: Engineering; practice; ergonomic methodology;

A human factor is part and parcel of each work system. The current ergonomic methodology enables applications related to the evaluation and design of work systems that take into account both basic aspects of each work system, namely the technical and human aspects. The contribution focuses on the hierarchical classification of methods intended for the use in work systems under the conditions of current engineering practice.

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