Influence of Gamification Activities and Tools on the Learning of Technical Terms and Academic Writing among Taiwanese Undergraduate and Graduate Students Cover Image

Influence of Gamification Activities and Tools on the Learning of Technical Terms and Academic Writing among Taiwanese Undergraduate and Graduate Students
Influence of Gamification Activities and Tools on the Learning of Technical Terms and Academic Writing among Taiwanese Undergraduate and Graduate Students

Author(s): Chin-Wen Chien
Subject(s): Foreign languages learning, Higher Education
Published by: Wydawnictwa Uniwersytetu Warszawskiego
Keywords: academic writing; gamification tools; post-discussions; technical terms; TESOL (Teaching English to Speakers of Other Languages)
Summary/Abstract: This study integrated gamification tools into two graduate courses and one undergraduate course on technical terms and academic writing (N = 51). The data analysis of gamification tools, audio clips, a pre-test, a delayed post-test, and a questionnaire indicated that participants had positive attitudes toward the quizzes designed on the gamification tools and toward post-discussions. These resources helped participants clarify their misconceptions about technical terms and academic writing. Participants showed significant improvement in the post-tests. Suggestions were provided on how to effectively integrate gamification tools into future teaching.

  • Page Range: 202-222
  • Page Count: 21
  • Publication Year: 2025
  • Language: English
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