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Reading Interactive Images. Perspectives on Computer Games and Dynamic Textually

Author(s): Katarzyna Prajzner
Subject(s): Social Sciences, Media studies
Published by: Wydawnictwo Uniwersytetu Łódzkiego
Keywords: computer games;narration;text;storyworld;convergence;new media
Summary/Abstract: Computer games are one of the most exciting and rapidly evolving media of our time. The book combines perspectives from such fields as game theory, literary and film theory, and game studies, to outline a theory of what computer games are, how they work with the player, the main focus however is on how they work as texts and create meaning. It also provides an introduction to the analysis of computer games as well as combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the cultures they generate. One of the arguments is that game spaces can evoke narratives because the player is interpreting them in order to engage with them and is possible to approach game spaces not as pure visual spectacles but as meaningful virtual location. The book also explores how media give birth to various types of storyworlds and provide different ways of experiencing them, taking part in ongoing theoretical conversation focused on the problem how can narratology achieve media-consciousness.

  • E-ISBN-13: 978-83-8220-758-3
  • Print-ISBN-13: 978-83-8220-757-6
  • Page Count: 182
  • Publication Year: 2022
  • Language: Polish