Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices Cover Image

Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices
Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices

Author(s): Marta Tymińska
Subject(s): Visual Arts, Other, Social psychology and group interaction
Published by: Wydawnictwo Uniwersytetu Łódzkiego
Keywords: avatars, narrative; storytelling; movies; tv series; light novels

Summary/Abstract: Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices. The paper proposes a typology of tropes in these avatar-based narratives focusing on non-game case studies. Suggested tropes are also confronted with the latest research on avatars in the area of game studies and current knowledge of the issues concerning the player-avatar relationship. Some of the most popular misconceptions regarding the gameplay experience and its representation in non-game media are exposed as a result of this analysis. The research confirms that popular culture perceives gaming experience as closely related to the player identity, as the latter inspires new genres of non-game narratives.

  • Issue Year: 3/2016
  • Issue No: 1
  • Page Range: 101-117
  • Page Count: 17
  • Language: English