EXAMINING DIGITAL GAMES IN GOOGLE PLAY STORE and APPLE STORE IN TERMS OF MATHEMATICS EDUCATION STANDARDS and CHILD APPROPRIATENESS Cover Image

GOOGLE PLAY STORE ve APPLE STORE’DAKİ DİJİTAL OYUNLARIN MATEMATİK EĞİTİMİ STANDARTLARI ve ÇOCUĞA UYGUNLUĞU AÇISINDAN İNCELENMESİ
EXAMINING DIGITAL GAMES IN GOOGLE PLAY STORE and APPLE STORE IN TERMS OF MATHEMATICS EDUCATION STANDARDS and CHILD APPROPRIATENESS

Author(s): Hilal Genç Çopur, Elif Dağlioğlu, Hatice Dağli
Subject(s): Preschool education, Educational Psychology, Developmental Psychology, Methodology and research technology, Social Informatics
Published by: Sage Yayınları
Keywords: 0-6 Age; Digital Game; Mathematics Content and Process Skills;

Summary/Abstract: This study was conducted examining educational digital games which designed for improving preschool children's math concepts and skills on Google Play Store and Apple Store. The document analyse, one of the qualitative research methods, was used in the study. The study group was determined by purposive sampling method and it consisted of 28 free and popular digital games. Data collection tool was “Educational Digital Game Evaluation Form for Preschool Mathematics Education” developed by the researchers. The data were analyzed by deductive content analysis. As a result, it was found that digital games prepared for mathematics education for preschool children in Turkey were mostly drill and practice software, that the guidelines on digital games were generally verbal and unclear for children, the games did not provide meaningful feedback, and they were games that were far from bias. When the games were examined in terms of standards in mathematics education in early childhood, it was found that most of them were only directed to content standards.

  • Issue Year: 12/2020
  • Issue No: 47
  • Page Range: 163-176
  • Page Count: 14
  • Language: Turkish