Over the Inter-, in the Trance- Circle. Novelizations of Video Games as an Example of Transmedia Narratives Cover Image

Ponad inter-, w kręgu trans-. Nowelizacje gier wideo jako przykład narracji transmedialnych
Over the Inter-, in the Trance- Circle. Novelizations of Video Games as an Example of Transmedia Narratives

Author(s): Joanna Sikorska
Subject(s): Theory of Literature
Published by: Uniwersytet Adama Mickiewicza
Keywords: nowelizacja;gry wideo;światotwórstwo;kultura konwergencji;storyworld;narracja transmedialna

Summary/Abstract: The article consists of two parts: in the first, theoretical part, the author characterizes the novelizationstaking into account their place in the contemporary cultural and media landscape. In theauthor’s view, the novelizing, i.e. transforming audiovisual texts into a medium of literature, is anexample of transmedia and convergent world-forming practices. In the second part of the article,the author presents a typology of video game novelizations (exploratory, alternative and simultaneousnovelizations). She analyses chosen examples of novelizations, and on this basis, sheconcludes about the functions that their particular types perform in the creation of storyworlds.

  • Issue Year: 2019
  • Issue No: 18
  • Page Range: 36-49
  • Page Count: 14
  • Language: Polish