Semi-filmic Spaces. The Simulation of Cinematographic Spaces in Video Games Cover Image

Przestrzenie semifilmowe. Symulowanie właściwości przestrzeni kinematograficznych w grach wideo
Semi-filmic Spaces. The Simulation of Cinematographic Spaces in Video Games

Author(s): Joanna Sikorska
Subject(s): Fine Arts / Performing Arts, Architecture, Visual Arts, Film / Cinema / Cinematography
Published by: Instytut Sztuki Polskiej Akademii Nauk
Keywords: video games;semifilmic space;digital space;

Summary/Abstract: The paper aims to outline features of the semi-filmic space in video games. The term “semi-filmic space” refers to digital spaces which mediate cinematic spaces in video games. The first part of the paper offers a brief introduction concerning multifarious interrelations between film and video game spaces. The author focuses on the way in which players function in digital environments. She explores the issue of navigating in and modifying video game spaces and characterizes various playing mechanisms and structures. The second part of the paper is devoted to the rules which form semi-filmic spaces. The author also presents a typology of digital spaces proposed by Espen Aarseth and indicates how video game designers create multifarious semi-filmic spaces.

  • Issue Year: 2020
  • Issue No: 109
  • Page Range: 177-194
  • Page Count: 18
  • Language: Polish