The Effect of Gamificition on Brand Engagement and Brand Loyalty: A Research on Bursa Provience Cover Image

Oyunlaştırma Uygulamalarının Marka Etkileşimi ve Marka Sadakati Üzerine Etkisi: Bursa İli Üzerine Bir Araştırma
The Effect of Gamificition on Brand Engagement and Brand Loyalty: A Research on Bursa Provience

Author(s): Osman Özdemir, Kadir Özdemir
Subject(s): Business Economy / Management
Published by: İşletme Araştırmaları Dergisi
Keywords: Gamification; Brand Engagement; Brand Loyalty;

Summary/Abstract: Purpose – GSM operators are turning to gamification applications as a strategic move in order to realize customer engagement and build brand loyalty. In this study, it is aimed to investigate the relationship between gamification, brand engagement and brand loyalty. Design/methodology/approach – Quantitative research methods were used in the study. 415 participants residing in Bursa were reached in November 2019. They were provided to participate in the online survey. A questionnaire was prepared to obtain the data set. It was used Eisingerich et al. (2019)'s study for the scale of the gamification variable; Xi and Hamari (2020)’s study for the scale of brand engagement and loyalty variables. Survey data were analyzed with SPSS 23.0 program.

  • Issue Year: 12/2020
  • Issue No: 2
  • Page Range: 1712-1721
  • Page Count: 10
  • Language: Turkish