GAME JAMS AS A SOURCE OF CREATIVITY IN PROMOTING ECO-INNOVATIONS Cover Image

GAME JAMS AS A SOURCE OF CREATIVITY IN PROMOTING ECO-INNOVATIONS
GAME JAMS AS A SOURCE OF CREATIVITY IN PROMOTING ECO-INNOVATIONS

Author(s): Zdenko Mago, Michal Kabát, Alexandra Alföldiová
Subject(s): Media studies, Human Ecology, Social Informatics, ICT Information and Communications Technologies
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: digital games; eco-innovations; ecology; environmental issues; game jams; SoLoMo;

Summary/Abstract: Global ecological issues are a current topic even within the field of communication that is looking for new ways to promote eco-innovations as well as ecology in general. Digital games might provide options, which are unavailable for most of other media, and moreover, their natural ability is to generate spontaneous participation of gamers, which is far beyond possibilities of the engagement (e.g. within social networking). The contribution is focused on examination of game jams as a possible source of creativity in the process of developing digital games aimed at promoting eco-innovations. The conclusions are based on a qualitative-quantitative content analysis of the specifically prepared and carried out game jam, and its results – digital games’ projects dealing with the eco-innovative theme and implementing the SoLoMo strategy.

  • Issue Year: 6/2019
  • Issue No: 1
  • Page Range: 386-398
  • Page Count: 13
  • Language: English