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Kонцептуални модели за разработване на познавателни онлайн игри в областта на културното наследство
Conceptual Models for the Development of Online Learning Games in Cultural Heritage Field

Author(s): Detelin Luchev, Desislava Paneva-Marinova, Radoslav Pavlov, Gita Senka, Lilia Pavlova
Subject(s): Social Sciences, Education, Sociology, School education, Vocational Education, Adult Education, Higher Education , State/Government and Education, Family and social welfare, Demography and human biology, Rural and urban sociology, Social Informatics, Sociology of the arts, business, education, Environmental interactions, Inclusive Education / Inclusion
Published by: Национално издателство за образование и наука „Аз-буки“
Keywords: serious games; gamification; ancient history and civilization; e-learning methods; cultural heritage

Summary/Abstract: The new strategies for teaching and learning point to the investigation and the deployment of workable learning methods and scenarios for better understanding of the learning content and engage learners in more active participation during the perceiving of knowledge. Good educational results are achieved by storytelling, understanding-by-design, serious educational games, game components, learning-by-authoring, and/or any combinations of them, when the specific learner’s needs and wishes are kept in mind and different digital resources (viz. cultural, historical, encyclopedic, etc.) are contextually used for the target learning purposes. This paper presents some conceptual models for the development of online learning games in the cultural heritage field.

  • Issue Year: 92/2020
  • Issue No: 5
  • Page Range: 620-633
  • Page Count: 13
  • Language: Bulgarian