Activity Theory as Design tool for Educational Projects and Digital Artifacts Cover Image

Activity Theory as Design tool for Educational Projects and Digital Artifacts
Activity Theory as Design tool for Educational Projects and Digital Artifacts

Author(s): Corrado Petrucco, Cinzia Ferranti
Subject(s): Social Sciences, Education, Higher Education
Published by: European Distance and E-Learning Network
Keywords: Learning effectiveness; improvement of learning experience; Learning innovation; Training of teachers and trainers; Work-based learning

Summary/Abstract: The European Community has identified as one of the most important goals of EU 2020, the issue of technological innovation aimed at developing and improving the quality of life of citizens and to enhance the performance of education systems (European Commission, 2012).In particular the Digital Competence Framework 2.0 (DigComp 2.0) states, in the area“Problem Solving”, that a key competence is related to resolve conceptual problems and problem situations in digital environments and to use digital tools to innovate processes and products. Following these recommendations, in 2015 we started a Master’s program entitled “Digital Innovator” at the FISPPA Department of the University of Padova (now at its 4th edition). Many of the participants came from various public institutions (schools, municipalities, local health authorities). They enrolled in the Master with the aim to acquire technical and methodological skills useful for designing and implementing specific educational digital projects each one in their specific context. In fact, there is the need to train teachers and experts that are able to deal with these issues and the Master wanted to meet these training needs, focusing especially on the planning stage of educational digital projects.

  • Issue Year: 2018
  • Issue No: 1
  • Page Range: 488-494
  • Page Count: 7
  • Language: English