Easter Eggs in Digital Games as a Form of Textual Transcendence (Case Study) Cover Image

Easter Eggs in Digital Games as a Form of Textual Transcendence (Case Study)
Easter Eggs in Digital Games as a Form of Textual Transcendence (Case Study)

Author(s): Zdenko Mago
Subject(s): Social Sciences, Media studies, Communication studies, Sociology, Theory of Communication, Applied Sociology, Social Theory
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: digital games; Easter eggs; textual transcendence; The Talos Principle; transtextuality;

Summary/Abstract: Easter eggs are a well-known and popular phenomenon throughout the whole of pop culture, and the interactive nature of digital games unleashes the full potential of their implementation, as well as integrating them into the gamers’ experience. The study focuses on Easter eggs in digital games from a structural point of view to understand them on the fundamental text level. With this aim, the analysis consists of applying Genette’s textual transcendence to a specific digital game, The Talos Principle. The paper represents part of the introductory theoretical framework to the following research on comprehensive Easter eggs’ classification.

  • Issue Year: 2/2019
  • Issue No: 2
  • Page Range: 48-57
  • Page Count: 10
  • Language: English