THE EFFECT OF VIOLENT COMPUTER GAMES ON ADOLESCENT AGGRESSION TENDENCY Cover Image

ŞİDDET İÇERİKLİ BİLGİSAYAR OYUNLARININ ERGENLERİN SALDIRGANLIK EĞİLİMİNE ETKİSİ
THE EFFECT OF VIOLENT COMPUTER GAMES ON ADOLESCENT AGGRESSION TENDENCY

Author(s): Seda ERZİ, Savaş EVCİN
Subject(s): Behaviorism, Studies in violence and power, ICT Information and Communications Technologies
Published by: Namık Kemal Üniversitesi Fen-Edebiyat Fakültesi
Keywords: computer games; aggression; adolescence; violence; GTA;

Summary/Abstract: The purpose of this study is to investigate the effects of violent video games on aggressive behavior of adolescents. The study was conducted in regional village boarding schools in Tunceli province. Sample consisted of 75 male and 75 female adolescents aged between 11 and 16. Majority of the participants (94.6%) has no access to a computer in their family home and played the game for the first time. The demographic information form and Buss-Perry Aggression Scale were administered. Then participants were randomly assigned to 4 experimental groups and played a violent game (GTA) or a non-violent skill game (Thumblebugs) for 2 hours or 15 minutes. Five days later the aggression scale was administered again. The result showed that interaction effect of the type and the duration of playing violent games was found to increase aggression post test score when pre-test scores were controlled. Moreover, the students who played violent game for longer hours (2 hours) got significantly higher aggression scores in comparison to students’ who played less (15 minutes). The results of the study have supported the idea that playing violent computer games will increase the tendency of aggression.

  • Issue Year: 7/2019
  • Issue No: 14
  • Page Range: 181-202
  • Page Count: 22
  • Language: Turkish