A Socio-Economic Game as a Means of Stimulating Student Activity Cover Image

A Socio-Economic Game as a Means of Stimulating Student Activity
A Socio-Economic Game as a Means of Stimulating Student Activity

Author(s): Kamenskiy Alexey Mikhailovich
Subject(s): Business Economy / Management, ICT Information and Communications Technologies
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: students’ self-management; socio-economic game; after-hours activity; cluster approach; state-public management; educational system; educational process’ participants interaction model

Summary/Abstract: The purpose of this paper is to study the issues of students’ self-management in the mass school, taking into account the formed motivation of students. Method applied comprises large-scale and long-term socio-economic modelling. The author proposes non-standard forms of stimulating children’s activity related to the economic and socio-political aspects regarding the implementation of school extracurricular educational program. The article reveals the role of the social partnership within educational organization, the possibility of using the educational potential of the city in increasing the effectiveness of the educational process applied in the mass secondary school. The proposed model bases on the interaction of students, teachers, and parents.

  • Issue Year: 8/2019
  • Issue No: 3
  • Page Range: 1005-1010
  • Page Count: 6
  • Language: English