The “ABCDE” of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation Cover Image

The “ABCDE” of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation
The “ABCDE” of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Author(s): Daniel T. L. Shek
Subject(s): Behaviorism
Published by: Akadémiai Kiadó
Keywords: video game use; prevention; regulation; young people

Summary/Abstract: This commentary responds to the review conducted by Király et al. (2018). The review enlightens and is useful in view of the limited studies on problematic use of video games and related control policies. It is argued that when considering regulation policies on video games, reference should be made to the arguments involved (A), basic research (B), conceptual models on problem video game use (C), documented lessons learning the broad field of addiction (D), and the need for rigorous evaluation (E). Besides “supply” reduction, it is vital to look at “demand” reduction in terms of how inner strengths may help to reduce the problematic use of video games.

  • Issue Year: 8/2019
  • Issue No: 1
  • Page Range: 3-6
  • Page Count: 4
  • Language: English