Gamifikacja a subiektywna wartość wzmocnienia. Wskazania do pracy w edukacji i promocji zdrowia
Gamification and Subjective Reinforcement Value. Indications for Education and Health Promotion
Author(s): Julia Łosiak-PilchSubject(s): Education, Methodology and research technology, Health and medicine and law, ICT Information and Communications Technologies
Published by: Wydawnictwo Oświatowe FOSZE
Keywords: gamification; reinforcement; education; health promotion;
Summary/Abstract: The article discusses the problem how the effect of subjective value of reinforcement influences the effectiveness of gamification in mobile applications and their use in education and health promotion
Journal: Edukacja - Technika - Informatyka
- Issue Year: IX/2018
- Issue No: 2
- Page Range: 201-205
- Page Count: 5
- Language: Polish