Gamification and Subjective Reinforcement Value. Indications for Education and Health Promotion Cover Image

Gamifikacja a subiektywna wartość wzmocnienia. Wskazania do pracy w edukacji i promocji zdrowia
Gamification and Subjective Reinforcement Value. Indications for Education and Health Promotion

Author(s): Julia Łosiak-Pilch
Subject(s): Education, Methodology and research technology, Health and medicine and law, ICT Information and Communications Technologies
Published by: Wydawnictwo Oświatowe FOSZE
Keywords: gamification; reinforcement; education; health promotion;

Summary/Abstract: The article discusses the problem how the effect of subjective value of reinforcement influences the effectiveness of gamification in mobile applications and their use in education and health promotion

  • Issue Year: IX/2018
  • Issue No: 2
  • Page Range: 201-205
  • Page Count: 5
  • Language: Polish