Paratexts of Video Games: Game Reception and Paratextual Functions and Processes Cover Image
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Parateksty gier cyfrowych – odbiór gry a paratekstualne funkcje i procesy
Paratexts of Video Games: Game Reception and Paratextual Functions and Processes

Author(s): Michał Żmuda
Subject(s): Media studies, Philosophy of Language, Cognitive Psychology, Social Informatics, Hermeneutics
Published by: Instytut Badań Literackich Polskiej Akademii Nauk
Keywords: video games; paratextuality; interface; narrative;

Summary/Abstract: Rzeszowski explores the printed paratexts of video games. Drawing on Gérard Genette’s theory of transtextuality, he points out that paratexts are related to authors’ attempts to control the texts’ reception. Three functions of paratexts in games are highlighted, namely the narrative function, the medium-based function, and the commercial function. Paratexts give depth to the narrative and the gameworld. They define the game’s mediality, confronting it with texts that have different properties. They are bound up with the material and market-based aspects of production. These functions give rise to a network of mutual interdependencies that impact a game’s reception. Rzeszowski defines paratextuality as a process that not only mediates the narrative and mediality of a game but also configures it.

  • Issue Year: 2017
  • Issue No: 3
  • Page Range: 363-380
  • Page Count: 18
  • Language: Polish