The Game Studies That Have not Been: A Polemic with “Aspects of the Functioning of Digital Games in Contemporary Culture” by Katarzyna Marak and Miłosz Markocki Cover Image
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Groznawstwo, którego nie było. Polemika z książką Katarzyny Marak i Miłosza Markockiego Aspekty funkcjonowania gier cyfrowych we współczesnej kulturze
The Game Studies That Have not Been: A Polemic with “Aspects of the Functioning of Digital Games in Contemporary Culture” by Katarzyna Marak and Miłosz Markocki

Author(s): Stanisław Krawczyk, Piotr Sterczewski, Mateusz Kominiarczuk
Subject(s): Media studies, Social Philosophy, Philosophy of Science, Social development, Social Informatics, Sociology of Culture
Published by: Instytut Badań Literackich Polskiej Akademii Nauk
Keywords: game studies; video games; ludology; Katarzyna Marak and Miłosz Markocki;

Summary/Abstract: This article polemicizes with Katarzyna Marak and Miłosz Markocki’s critical outline of Polish game studies. The reviewers critique the way in which the book’s intention was put into practice. The main weaknesses in Marak and Markocki’s critical outline lie in their tendency to proposed general evaluations based on an incomplete and unreliable portrayal of Polish and international game studies; their premise that Polish reserach is by default inferior to research published in English, as well as a number of methodological shortcomings. The reviewers also suggest that the terminology that Marak and Markocki use in their description of digital games is inadequate; the term ‘ludology’ is applied in both its broad and its narrow sense; the relationship between the ludological and the narratological approach in game studies, the extent to which Polish game studies are unified, as well as the status of classical concepts of games.

  • Issue Year: 2017
  • Issue No: 3
  • Page Range: 251-266
  • Page Count: 16
  • Language: Polish