Vagabond Mimesis – Nomadic Wanderings Through "Minecraftian” Performance Space Cover Image

Vagabond Mimesis – Nomadic Wanderings Through "Minecraftian” Performance Space
Vagabond Mimesis – Nomadic Wanderings Through "Minecraftian” Performance Space

Author(s): Marleena Huuhka
Subject(s): Theatre, Dance, Performing Arts, Fine Arts / Performing Arts, Media studies
Published by: UArtPress - Editura Universității de Arte din Tîrgu Mureş - A Marosvásárhelyi Művészeti Egyetem Kiadója
Keywords: nomadism; non-human agency; video games; virtual performance; mimesis

Summary/Abstract: This essay focuses on nomadism as a way of navigating and existing in virtual performance spaces, such as Minecraft. As nomadic thought is present not only in philosophy but also in art, we can assume that game play as performative action also has nomadic qualities. In my examples, the nomadic attitude includes the non-human materialities in interaction with the player. According to Deleuze and Guattari, the nomad worker does not reproduce, he/she follows, embarking on journeys in both immobility and distance. The avatar/performer in Minecraft is such a worker, engaging in endless functionless labour, that in itself is creative and ever forward-striving and, therefore, mimetic. I discuss possible ways in which the nomadic approach practised in performance studies could be applied to the study of video games as spaces of performance and what kind of perspectives on mimesis could be opened through this line of thought.

  • Issue Year: XVII/2016
  • Issue No: 31
  • Page Range: 38-44
  • Page Count: 7
  • Language: English