Location-Based Metagames for Learning Cover Image

Location-Based Metagames for Learning
Location-Based Metagames for Learning

Author(s): Ioana Andreea STEFAN, Ancuta Florentina Gheorghe, Antoniu Stefan, Sylvester Arnab, Michael Loizou, Marco Morini, Jannicke Baalsrud Hauge
Subject(s): Social Sciences, Education
Published by: Carol I National Defence University Publishing House
Keywords: minigame; context-aware; authoring pipeline; BEACONING;

Summary/Abstract: Research argues that digital educational games have the potential to make learning more interesting and more effective, creating unmatched learner engagement. However, creating captivating game-based learning experiences remains challenging. Designing and developing games to support learning is still a costly and time-consuming experience that require a multitude of skills. An easy-to-play game does not equate with an easy-to-create design and development process. Creating game-based experiences is more complex than designing a linear lecture or a static online learning module. Moreover, game customization remains limited, making it difficult for teachers to adapt a game to specific learner needs and subjects. To address these challenges, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based metagames by non-programmers. In the context of this work, a metagame is defined as the component that provides the overarching narrative experience for players. The paper describes the construction and implementation of two such metagames for two different cities - Targoviste, Romania and Coventry, UK. The location of the device is used to enhance the user experience and to customize the content that is made available to the learners. The metagames integrate quizzes into location-based challenges to create more flexible and more engaging learning experiences that blend virtual and real worlds. In these metagames, participants have to find a real world Point of Interest (POI), defined through GPS coordinates, or a series of them, through indirect clues and complete an activity (e.g. Minigame) there to further the narrative (or unlock the next clue/POI).

  • Issue Year: 14/2018
  • Issue No: 01
  • Page Range: 234-241
  • Page Count: 8
  • Language: English