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Analysis of eSports as a commercial activity
Analysis of eSports as a commercial activity

Author(s): Natalia Lokhman, Oksana Karashchuk, Olena Kornilova
Subject(s): Economy, Sports Studies, Tourism
Published by: ТОВ “Консалтингово-видавнича компанія “Ділові перспективи”
Keywords: eSports; cyber-tournaments; commercial activities; sports organization; income; sports economics; Ukraine;

Summary/Abstract: The article deals with eSports as a perspective kind of commercial activity. The research urgency is determined by the fact that, given the active increase of eSports market with growth rates of more than 30% per year, the types of commercial activities in this field and in scientific papers are not studied in an adequate degree. The purpose of the article is to evaluate the commercial activity development in eS¬ports and to determine the perspectives for its further growth in Ukraine. In order to determine the key types of commercial activity in eSports, the main sources of revenue in this area compared to sports were investigated, which showed a large unrealized po¬tential for increasing revenues from the sale of tickets to competitions, the realization of broadcasting rights and merchandising. The study also showed that the largest num¬ber of income sources in eSports is at the stage of cyber-tournaments, which can be explained by a large consumer audience at this stage. However, unlike the world prac¬tice, computer game producers and well-known manufacturers of consumer goods in Ukraine do not finance domestic competitions, and, therefore, this stage of commer¬cial activity remains at a low level. In modern conditions, among the types of eSports activities in Ukraine, only the computer games production and the cyber-racers game are properly developed. According to authors, to improve the eSports development in Ukraine, creating the national system of regular eSports competitions is needed, which will form the basis for the development of most types of commercial activities that are part of the cyber-tournaments. To do this, one needs to create appropriate platforms, as well as improve communications with fans in social networks and at amateur competitions. All this will make eSports a highly profitable business in Ukraine.

  • Issue Year: 16/2018
  • Issue No: 1
  • Page Range: 207-213
  • Page Count: 7
  • Language: English