ICD-11 Gaming Disorder: Needed and just in time or dangerous and much too early? Cover Image

ICD-11 Gaming Disorder: Needed and just in time or dangerous and much too early?
ICD-11 Gaming Disorder: Needed and just in time or dangerous and much too early?

Author(s): Wim van den Brink
Subject(s): Behaviorism, Substance abuse and addiction, ICT Information and Communications Technologies
Published by: Akadémiai Kiadó
Keywords: gaming disorder; ICD-11; validity; treatment; stigmatisation;

Summary/Abstract: In their debate contribution, Aarseth et al. (2016) strongly argue against the proposal of WHO ICD-11 (International Classification of Diseases, 11th revision) to include Gaming Disorder as a new diagnostic category emphasizing the fact that no consensus exists on the definition and the risk that gaming will be demonized and gamers stigmatized resulting in a tsunami of false positive referrals to treatment. In this commentary, it is argued that gaming is indeed just another relatively innocent recreational activity with only a small minority losing control resulting in gaming-related problems. It is also argued that – despite a lack of full consensus on the diagnostic criteria – there are clear indications that Gaming Disorder is a relevant clinical entity worldwide and that official recognition as a mental disorder is urgently needed to facilitate the further development, accessibility, and reimbursement of the treatment.

  • Issue Year: 6/2017
  • Issue No: 3
  • Page Range: 290-292
  • Page Count: 3
  • Language: English