Coding Education in a Flipped Classroom Cover Image

Coding Education in a Flipped Classroom
Coding Education in a Flipped Classroom

Author(s): Vasfi Tugun, Hüseyin Uzunboylu, Fezile Özdamlı
Subject(s): School education
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Flipped classroom; coding; digital game development; Scratch;

Summary/Abstract: The main purpose of this research is to determine the influence of the flipped classroom model on digital game development and student views on the model. 9th grade students attending Bilişim Teknolojiler II at secondary level participated in the study. The research is an experimental research, designed according to the pretest-posttest research model with experimental and control groups. In the experimental group, the lectures were carried out according to the flipped classroom model while the control group was taught with the traditional methods in the laboratory environment. As a result of the research, the success of the digital game development and the opinions of the students were favored by the experimental group students who were educated with the flipped classroom model. The results obtained in the last part of the study and suggestions for the results are discussed.

  • Issue Year: 6/2017
  • Issue No: 3
  • Page Range: 599-606
  • Page Count: 8
  • Language: English