Quest, or learning by playing. A preliminary attempt at presenting the genre Cover Image

Quest, czyli edukacja przez zabawę. Próba wstępnej prezentacji gatunku
Quest, or learning by playing. A preliminary attempt at presenting the genre

Author(s): Katarzyna Czarnecka
Subject(s): Language and Literature Studies, Communication studies
Published by: Wydawnictwo Naukowe Akademii im. Jakuba z Paradyża
Keywords: non-literary text; genre; pragmatics; stylistics; education; fun; questing

Summary/Abstract: The aim of this paper is to preliminarily describe the genre characteristicsof a quest – a new type of a non-literary text. A quest is an indispensable tool used inquesting – an innovative form of tourism. Questing is a live action role-playing gamecombining education and fun. It takes the form of a rhymed story containing topographytips, riddles and information (on history, nature, etc.) related to the route. The conceptof questing emerged in the US in the late 1990s. Together with the text model, it isbecoming popular in Poland as an attractive form of sight-seeing and as a methodof promoting places and regions. The analysis is based on a collection of texts publishedin the internet, collectively entitled “Wielkopolskie questy” (Quests of Wielkopolska).Characteristic elements of the texts in the analyzed corpus include recurring featuresobserved at 4 levels: pragmatic, cognitive, compositional and stylistic.

  • Issue Year: 13/2016
  • Issue No: 1
  • Page Range: 27-42
  • Page Count: 16
  • Language: Polish