Video Game as a (Virtual) Museum Cover Image

Video igra kao (virtuelni) muzej
Video Game as a (Virtual) Museum

Author(s): Dragan Šukurma
Subject(s): Visual Arts
Published by: Филозофски факултет, Универзитет у Београду
Keywords: museum;videogames;Assassin's Creed 2;past;virtual 3D environment;popular culture;renaissance;

Summary/Abstract: Being an over-theoreticized field, museology craves practicality. The imperative to concretize the museological discourse, therefore, often finds itself looking for answers in unusual places. As new solutions, born out of the theoretical murk, have failed to prove their validity, reinterpretation of already existing phenomena might turn out to be a bit more viable. In this spirit, the tenets of deconstruction could be the door leading to better substitions, yet modern society still deems itself too conservative in a number of ways, way too precious to completely abandon the established postulates – the work unit of a New museum must be in compliance with the framework of the museum of today, or, at least, share enough resemblance so that the experience of both could be called similar. In accordance with the new scientific tendencies, and with the goal of streamlining the problem to the “lowest common denominator“ in mind, is it even plausible nowadays to raise these questions? What could possibly be considered a museum in the future? Is there a chance to reinterpret something as ordinary as a video game into the given context?

  • Issue Year: 4/2016
  • Issue No: 4
  • Page Range: 31-40
  • Page Count: 10
  • Language: Serbian