PEDAGOGY AND SERIOUS GAMES
PEDAGOGY AND SERIOUS GAMES
Author(s): Dragoş Bărbieru, Cătălin RaduSubject(s): Media studies, ICT Information and Communications Technologies, Sociology of Education
Published by: Carol I National Defence University Publishing House
Keywords: serious games; e-learning, training;
Summary/Abstract: When we develop a serious game, we must focus on a series of factors such as graphics, applied pedagogy and interactivity, in order to create a positive and pleasant experience for players. By using pedagogy, we can shift from an entertaining activity to an activity of training and education. Creating a game is a complex task and the achieved results can be quantified in an informal education and learning environment in order to educate and prepare citizens to act in situations of natural disasters.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 12/2016
- Issue No: 03
- Page Range: 638-642
- Page Count: 5
- Language: English