Social Support of Players of Massively-Multiplayer Online Role-playing Games (MMORPG) Cover Image

Sociálna opora u hráčov online rolových počítačových hier (MMORPG)
Social Support of Players of Massively-Multiplayer Online Role-playing Games (MMORPG)

Author(s): Miroslava Bozogáňová, Vladimíra Schwartzová
Subject(s): Social Sciences, Psychology, Sociology, Social psychology and group interaction, ICT Information and Communications Technologies, Inclusive Education / Inclusion
Published by: Spoločenskovedný ústav SAV, Slovenská akadémia vied
Keywords: MMORPG; World of Warcraft; Social inclusion; Social support;

Summary/Abstract: Massive(ly) -Multiplayer Online Role-Playing Game (MMORPG) experienced a strong wave of interest and attention. This paper is devoted to players of the World of Warcraft. The aim of the research was comparison of players and non-players in terms of social support and its components: emotional support, instrumental support, need for support, seeking support and current perceived support. Players and non-players were compared in the overall social inclusion and social inclusion in different social groups (in family, in a group of friends, among classmates/colleagues). The final sample consisted of 270 (82% male, 18% female) respondents, of which 135 were players and an equal number, were non-players. The youngest respondent was 13 and the oldest was 36 years (M=21,26, SD=4,63). Social support was measured using the Berlin Social Support Scale (BSSS) by authors Schwartzer and Schulz (2000). Social inclusion was measured using selected items from the Multidimensional Scale of Perceived Social Support (MSPSS) (Dahlem, Zimet, Walker, 1991). The results showed that the players have lower level of the social support than non-players. Players and non-players do not differ in the construct of social inclusion.

  • Issue Year: 18/2015
  • Issue No: 3
  • Page Range: 52-60
  • Page Count: 9
  • Language: Slovak