COMPARISON OF OPENGL AND DIRECTX TECHNOLOGIES IN 3D PROGRAMMING Cover Image

OpenGL ir DirectX technologijų spartos palyginimas programuojant trimačius vaizdus
COMPARISON OF OPENGL AND DIRECTX TECHNOLOGIES IN 3D PROGRAMMING

Author(s): Ernestas Filatovas, Vytautas Jakštys, Grigorijus Melničenko
Subject(s): Cultural Essay, Political Essay, Societal Essay
Published by: Vilniaus Universiteto Leidykla

Summary/Abstract: In this study, three-dimensional rendering technologies DirectX and OpenGL were reviewed. A comprehensive survey, evaluation of advantages and disadvantages, and a comparative analysis of these technologies have been made. By applying C# and C++ programming languages, the software has been developed for testing the speed of DirectX and OpenGL technologies. A relatively large number of experiments were conducted in order to determine the speed of these technologies. The experiments included visualization of basic and complex shapes movements, and different depth of shapes. The experimental investigations were performed in Windows and they have revealed that the speed of the DirectX technology is higher. This factor is the most signifi cant one in three-dimensional rendering, especially in the development of computer games. The DirectX technology was proved to be fastest while programming in C#. Moreover, the experimental investigations have indicated that the DirectX technology uses CPU resources more efficiently.

  • Issue Year: 2013
  • Issue No: 65
  • Page Range: 56-65
  • Page Count: 10
  • Language: Lithuanian