The Future of Narrative between Folk-Tales and Video Games
The Future of Narrative between Folk-Tales and Video Games
Author(s): Ileana VesaSubject(s): Literary Texts
Published by: Universitatea Babeş-Bolyai
Keywords: Cybertext; Video games; Game theory; Folk-tale; Narrative; Interactivity.
Summary/Abstract: The rise of digital media has completely changed our idea of books and, in the process, almost replaced the printed book as the dominant form of texts in our culture. Although there is no doubt today that digital and printed literature can still coexist, the recent virtual environment to which we are accustomed, in itself a combination of both texts and images, leads to a series of interrogations about the place of images in written documents. Therefore, concepts like the reader, the author and the narrative have to be refashioned according to these new theoretical acquisitions in order to negotiate their importance in the new digital age. One of the key factors responsible for linking these concepts seems to be postmodern technology, mainly because it has turned the reader into an authoritative author and the text into an impermanent and unstable conglomerate of words and images. Various types of digital media, such as video games, seem to be useful for pointing out the limitations of literary theory and the need for a more complex, interdisciplinary approach to cybertexts.
Journal: Caietele Echinox
- Issue Year: 2011
- Issue No: 20
- Page Range: 247-261
- Page Count: 18
- Language: English
- Content File-PDF
