Exploring the Immersive Potential of Accessibility Options for Deaf and Hard-of-Hearing Players
Exploring the Immersive Potential of Accessibility Options for Deaf and Hard-of-Hearing Players
Author(s): Joanna PigulakSubject(s): Sociology of Culture, Inclusive Education / Inclusion
Published by: Uniwersytet im. Adama Mickiewicza w Poznaniu
Keywords: inclusive game design; accessibility options; deaf and hard-of-hearing players; video games accessibility; player immersion; Polish video games;
Summary/Abstract: This study examines the implementation and effectiveness of accessibility options in digital games, focusing on their role in shaping immersive experiences for deaf and hard-of-hearing players. Using a mixed-methods approach, this research combines game design analysis and qualitative interviews with deaf and hard-of-hearing users, focusing particularly on Polish video games. The findings reveal that text transcription, visual indicators, and haptic feedback significantly influence player engagement, yet their inconsistent implementation often disrupts immersion. By addressing the challenges faced by hard-of-hearing players, this study contributes to the broader discourse on inclusive game design and the artistic potential of accessibility solutions.
Journal: Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
- Issue Year: 39/2025
- Issue No: 48
- Page Range: 137-158
- Page Count: 22
- Language: English
