Individual and collective player identity – on establishing player identity in the real and virtual world (research report) Cover Image

Tożsamość gracza jednostkowa i kolektywna – o ustanawianiu tożsamości gracza w świecie realnym i wirtualnym (raport z badań)
Individual and collective player identity – on establishing player identity in the real and virtual world (research report)

Author(s): Joanna Betlejewska
Subject(s): Education, Sociology
Published by: Akademia im. Jakuba z Paradyża
Keywords: compute; game; video game; gaming; identity; player

Summary/Abstract: The article concerns issues related to the concept of identity in the sense of individual identity, but alsoin the context of collectivism, i.e. collective identity, which is formed and united within the cultural andsocial space. An attempt was also made to examine and present the issue of identity strictly in relationto the hobby of playing computer games, both in the real and virtual world. The aim of the article is topresent the issue of individual and group identity of adult Poles playing computer games, in relationto, among others, to the way we use new media. It is an attempt to answer questions about how gamersperceive themselves and others with whom they share a passion for gaming. The article was supplementedwith a report from the author’s own research and the respondents’ statements, which were taken fromopen questions in the survey questionnaire.

  • Issue Year: 31/2025
  • Issue No: 1
  • Page Range: 321-334
  • Page Count: 13
  • Language: Polish
Toggle Accessibility Mode