GAME-BASED LEARNING IN UNIVERSITY-LEVEL RUSSIAN LANGUAGE COURSES: EXPLORING STUDENT PERSPECTIVES Cover Image

GAME-BASED LEARNING IN UNIVERSITY-LEVEL RUSSIAN LANGUAGE COURSES: EXPLORING STUDENT PERSPECTIVES
GAME-BASED LEARNING IN UNIVERSITY-LEVEL RUSSIAN LANGUAGE COURSES: EXPLORING STUDENT PERSPECTIVES

Author(s): Aida Hatšaturjan, Inna Adamson
Subject(s): Foreign languages learning, Eastern Slavic Languages, Higher Education , Sociology of Education, Distance learning / e-learning
Published by: Tallinna Ülikooli Kirjastus
Keywords: second language acquisition (SLA); gamification; communicative competence; motivation; attitudes;

Summary/Abstract: This paper examines the application of game-based learning (GBL) as a linguodidactic tool for advancing Russian as a foreign language (RFL) instruction within a university setting. It investigates the efficacy of game-based approaches in mitigating declining student interest, cultivating a positive learning environment, and developing both linguistic and communicative competencies. The paper presents the findings of a small-scale qualitative study and introduces the board game Contact Game as a specific case example of a GBL tool designed to enhance student engagement and learning outcomes in RFL instruction.

  • Issue Year: 10/2025
  • Issue No: 1
  • Page Range: 54-79
  • Page Count: 26
  • Language: English
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