APPLICATION OF BEE-BOT IN FIRST GRADE MATH LESSON Cover Image

APPLICATION OF BEE-BOT IN FIRST GRADE MATH LESSON
APPLICATION OF BEE-BOT IN FIRST GRADE MATH LESSON

Author(s): Hristina Hristova, Radoslava Topalska
Subject(s): Social Sciences, Education
Published by: Scientific Institute of Management and Knowledge
Keywords: Bee-Bot;educational robotics;subtraction with regrouping;algorithmic thinking;STEAM

Summary/Abstract: This paper explores the potential of educational robotics, in particular robot Bee-Bot, as an innovative tool for learning subtraction with regrouping at the number 14 in first grade. The theoretical review systematizes empirical research that demonstrates that play activities, number talk, and new technologies promote children's motivation and achievement. Educational robots are seen as a bridge between abstract concepts and concrete action, minimizing cognitive load and making error a natural phase of learning. The lesson developed and implemented includes clearly stated objectives: reinforcing the 14-n algorithm, developing logical thinking and encouraging collaboration. The lesson structure combines a motivational introduction, group work with Bee-Bot, presentation of solutions and reflection on difficulties and lessons learned. Groups of students program the robot to reach the correct answer, which turns the numerical expression into a visual-kinetic task and stimulates dimensional orientation. Observations show a success rate of approximately 20%, but record high engagement, sustained interest and positive emotional attitudes towards mathematics. Basic difficulties related to orienting on the template and constructing an accurate sequence of commands are identified, which outlines guidelines for targeted exercises. The discussion section highlights that Bee-Bot functions as a facilitator for the development of algorithmic thinking, communication skills and effective teamwork at an early age. The robot normalizes the trial-and-error process, encourages creativity, and provides immediate feedback that is rarely achieved through traditional methods. In the long term, the use of Bee-Bot builds a STEAM bridge, preparing students for more complex concepts in programming, engineering, and science. The results provide evidence that the game-technology environment stimulates self-motivation and creates a positive affective climate that fosters the learning of mathematical operations. The observed weaknesses are interpreted as opportunities to plan targeted interventions that gradually lead to increased accuracy and independence of students. Extending the pedagogical toolkit with Bee-Bot allows transforming the classroom into a laboratory for design-thinking and real-world problem solving. The method activates multisensory learning by combining visual, auditory and kinesthetic stimuli, which increases the durability of the acquired knowledge. Evidence confirms that early incorporation of technology and play into mathematics is a strategic move to prepare students for the future demands of a digital society. The study concludes that Bee-Bot significantly contributes to mastering subtraction with regrouping, develops algorithmic and critical thinking, and strengthens collaboration skills. Systematic integration of the robot into the learning process can optimize achievement in the primary stage and build a solid foundation for future STEAM initiatives

  • Issue Year: 70/2025
  • Issue No: 2
  • Page Range: 249-254
  • Page Count: 6
  • Language: English
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