The Linguistic and Sociocultural Functions of Dothraki and High Valyrian in “Game of Thrones”: Constructed Languages as Tools for Worldbuilding
The Linguistic and Sociocultural Functions of Dothraki and High Valyrian in “Game of Thrones”: Constructed Languages as Tools for Worldbuilding
Author(s): Bettina EneSubject(s): Language and Literature Studies, Studies of Literature, American Literature, Sociology of Literature
Published by: Research and Science Today
Keywords: language construction; Game of Thrones; Dothraki; High Valyrian; worldbuilding; language and culture; fictional societies;
Summary/Abstract: This paper offers a condensed linguistic and sociocultural analysis of Dothraki and High Valyrian, the two constructed languages created by David J. Peterson for HBO’s “Game of Thrones”. Drawing on Peterson’s works and interview insights, the study explores how these languages contribute to narrative authenticity and immersive worldbuilding. Dothraki is examined through its phonological features, equine-centered lexicon, and cultural grounding in a nomadic warrior society. High Valyrian is analyzed as a prestige language with Latin-like status, marked by grammatical complexity and symbolic power. Both conlangs are shown to reflect the sociopolitical dynamics and identities of the fictional world, serving not only as tools for realism but also as markers of cultural distinction. The paper argues that, despite their fictional origin, these languages function with the internal logic and structural depth of natural languages.
Journal: Research and Science Today
- Issue Year: 30/2025
- Issue No: 2
- Page Range: 39-52
- Page Count: 15
- Language: English
