A Belt, a Heart, and a Chicken? Representing Health in a Video Game Interface Cover Image

Pasek, serce i kurczak? Reprezentacja zdrowia w interfejsie gier wideo
A Belt, a Heart, and a Chicken? Representing Health in a Video Game Interface

Author(s): Marcin M. Chojnacki
Subject(s): Fine Arts / Performing Arts, Visual Arts, History of Art
Published by: Wydawnictwo Uniwersytetu Wrocławskiego
Keywords: interfejs; pasek zdrowia; rozgrywka; awatar; estetyka

Summary/Abstract: The article discusses the elements of the graphical user interface that inform the player about his character’s health. The author describes the basic health management systems in video games, discusses specific HUD functions that influence the gameplay, and proposes categories for distinguishing health bars. Additionally, the text mentions original examples of stylized representations of avatar injuries.

  • Issue Year: 71/2024
  • Issue No: 1
  • Page Range: 56-75
  • Page Count: 20
  • Language: Polish
Toggle Accessibility Mode