The Film Adaptation of Cosmic Horror: Cthulhu and Simulation Cover Image

A kozmikus horror filmadaptációja: Cthulhu és a szimuláció
The Film Adaptation of Cosmic Horror: Cthulhu and Simulation

Author(s): Norbert Gyuris
Subject(s): Film / Cinema / Cinematography
Published by: Pompeji Alapítvány
Keywords: Film Theory; Simulation Theory; Lovecraftian Universe; Adaptation Studies

Summary/Abstract: Andrew Leman’s The Call of Cthulhu (2005) is an ideal choice of film to reveal how film adaptation theory can be approached and reassessed by simulation theory. By digital means, the film creates an iconic and thematic world by models that are characterized by the generic traits of cosmic horror in a seemingly early twentieth-century, black and white, silent movie that corresponds to the technical givens available for H.P. Lovecraft’s contemporary filmmakers. The available models that make up the simulated ontology of the film unveil the most important motifs of the Lovecraftian universe: the text and textuality of Lovecraft’s short story “The Call of Cthulhu”, the fictitious bestiary of the cosmic “Great Old Ones” called “Cthulhu-mythos” and the existentialist nihilism behind the ubiquitous madness permeating the texts of the weird and the cosmic horror story.

  • Issue Year: XVII/2022
  • Issue No: 2
  • Page Range: 82-98
  • Page Count: 17
  • Language: Hungarian
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