Wykorzystanie gier wideo w edukacji międzykulturowej i językowej na przykładzie gry Ballady i Romanse
The use of video games in intercultural and language education: the case of the game Ballads and Romances
Author(s): Małgorzata Bieszczanin, Maciej Śledź, Adam FlammaSubject(s): Social Sciences, Education, Communication studies, Sociology of Education
Published by: Wydawnictwo Uniwersytetu Jagiellońskiego
Keywords: educational media; intercultural education; language education; language competence; intercultural communicative competence (ICC); literature in education; folk culture; game studies; educational games
Summary/Abstract: The article examines the potential of using video games in intercultural and language education, emphasizing the interactive nature of games and the possibilities of engaging students. Video games, as a multimodal communication tool, offer immersive environments that can support the development of linguistic and intercultural competences through simulations of real-life situations and contact with diverse cultural contexts. Using the strategy of a single case study, the article analyses a reallife example of a game and the possibilities of its application in education, pointing out the ability of this medium to motivate students, support learning through play, and develop empathy and understanding for different cultures.
Journal: Zarządzanie Mediami
- Issue Year: 12/2024
- Issue No: 4
- Page Range: 233-246
- Page Count: 14
- Language: Polish