A TECHNOLOGICAL MODEL „VIRTUAL ADVENTURES“ FOR THE DEVELOPMENT OF KEY COMPETENCES A ND ACTIVE LEARNING THROUGH DIGITAL GAMES IN PRIMARY EDUCATION Cover Image

ТЕХНОЛОГИЧЕН МОДЕЛ „ВИРТУАЛНИ ПРИКЛЮЧЕНИЯ“ ЗА РАЗВИТИЕ НА КЛЮЧОВИ КОМПЕТЕНЦИИ И АКТИВНО УЧЕНЕ ЧРЕЗ ДИГИТАЛНИ ИГРИ В НАЧАЛНОТО ОБРАЗОВАНИЕ
A TECHNOLOGICAL MODEL „VIRTUAL ADVENTURES“ FOR THE DEVELOPMENT OF KEY COMPETENCES A ND ACTIVE LEARNING THROUGH DIGITAL GAMES IN PRIMARY EDUCATION

Author(s): Alexandra Staneva
Subject(s): Social Sciences, Economy, Education, Educational Psychology, ICT Information and Communications Technologies, Sociology of Education
Published by: Бургаски свободен университет
Keywords: Virtual adventures; digital education; key competencies; critical thinking; digital literacy; social skills; interactive learning; gamification; personalized learning

Summary/Abstract: The article presents the concept of „Virtual Adventures“ – an innovative technological model that utilizes interactive digital games to develop key competencies in primary school students. The model combines gamification and virtual reality, creating an engaging learning environment that encourages active participation, critical thinking, social, and digital skills. Through adaptive algorithms and personalized learning, the platform offers individual challenges that stimulate cognitive and social development in students. The use of game scenarios, such as „Jungle Exploration“ and „Space Journey“, demonstrates the potential of technology to transform traditional education into an active and motivating experience, preparing students for contemporary challenges.

  • Issue Year: L/2024
  • Issue No: 1
  • Page Range: 520-529
  • Page Count: 10
  • Language: Bulgarian
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