The usability and technology acceptance of immersive virtual
reality simulation for critical infrastructure workers
The usability and technology acceptance of immersive virtual
reality simulation for critical infrastructure workers
Author(s): Andrzej GrabowskiSubject(s): Sociology of Education, Distance learning / e-learning
Published by: Sieć Badawcza Łukasiewicz – Instytut Technologii Eksploatacji
Keywords: immersive virtual reality; training simulation; game‐based learning; critical infrastructure;
Summary/Abstract: One of the main applications of Virtual Reality (VR) in critical infrastructure is training.Training is crucial for ensuring the safety, security, and efficiency of critical infrastructure systemsand their employees. VR can also be used to train critical infrastructure personnel responsiblefor ensuring CI business continuity and disaster recovery. However, there is little researchon how such an immersive virtual simulation can affect critical infrastructure staff especiallyin terms of usability and acceptance of the technology, as this is very important for practicalimplementation. For this reason, the research was carried out with 20 experts active in variouscritical infrastructure facilities. In addition to the usability and technology acceptance, the level of simulator sickness, the realism of the simulation, the workload and stress caused by thetraining tool, as well as an overall assessment of the training quality were examined. The veryhigh score for the indicators of intention to use, perceived usefulness, and engagement (around90% of the maximum value) is particularly important. This indicates that the vast majority of endusers should be willing to use the VR training simulations developed.
Journal: Edukacja Ustawiczna Dorosłych
- Issue Year: 126/2024
- Issue No: 3
- Page Range: 49-61
- Page Count: 13
- Language: English