DEVELOPMENT OF ”SERIOUS GAMES” FOR MILITARY TRAINING AND EDUCATION PURPOSES – TECHNOLOGICAL CHALLENGES, SOLUTIONS AND GOOD PRACTICES Cover Image

DEVELOPMENT OF ”SERIOUS GAMES” FOR MILITARY TRAINING AND EDUCATION PURPOSES – TECHNOLOGICAL CHALLENGES, SOLUTIONS AND GOOD PRACTICES
DEVELOPMENT OF ”SERIOUS GAMES” FOR MILITARY TRAINING AND EDUCATION PURPOSES – TECHNOLOGICAL CHALLENGES, SOLUTIONS AND GOOD PRACTICES

Author(s): Alexander Yordanov, Mario MARINOV
Subject(s): Education, Military policy, ICT Information and Communications Technologies, Sociology of Education, Pedagogy
Published by: Carol I National Defence University Publishing House
Keywords: serious games; game design; military simulation;

Summary/Abstract: Digital products have become an indispensable component of the function of modern society, where they fulfil a diverse set of roles across numerous systemic elements. In the following paper the role of “serious games” is examined in the sphere of military education and training. Specifically, the paper analyses the technological requirements in terms of hardware, software and game design, which coalesce into a successful product. Moreover, the paper provides for the requirements of modern military-oriented “serious games” through the juxtaposition of technology in the current state of development over the capabilities afforded in preceding decades. The paper provides key examples of software, hardware and design solutions, as well as practical examples of commercial and military products, which form the basis of viable and effective approaches for manifesting results in terms of the product requirements of effective digital education and training in the military field.

  • Issue Year: 19/2023
  • Issue No: 01
  • Page Range: 112-124
  • Page Count: 13
  • Language: English
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