Historyczny konsulting gier –
sylabus modułowy
Historical Game Consulting: A Modular Syllabus
Author(s): Ewelina Gdaniec, Patryk Wasiak, Arkadiusz Janicki, Beata Możejko, Witold Świętosławski, Bartosz OdorowiczSubject(s): Higher Education , Sociology of Culture, Sociology of the arts, business, education
Published by: Uniwersytet Adama Mickiewicza
Keywords: historical consultant; game development; historical games; digital games; non-computer games; university education;
Summary/Abstract: This is the sixth in a series of articles created as part of the projecttitled “Historical Consultancy for Games” by the Games Research Associa-tion of Poland, funded by a grant from CRPK. Building on previous arti-cles, it presents a modular course syllabus for history students, designedto develop competencies useful in game consulting. The modular approachmeans that, rather than a single unified program, there is a collection of au-tonomous several-week blocks from which various configurations of topicsand tools can be selected. These modules cover working with visual, textual,and numerical materials, gathering information through fieldwork, as wellas working with project documentation.
Journal: Homo Ludens
- Issue Year: 17/2024
- Issue No: 1
- Page Range: 141-188
- Page Count: 48
- Language: Polish