Historical consultants in the CEE video game
industry. Part 1: good and bad practices Cover Image

Historical consultants in the CEE video game industry. Part 1: good and bad practices
Historical consultants in the CEE video game industry. Part 1: good and bad practices

Author(s): Michał Mochocki, Yaraslau I. Kot
Subject(s): Sociology of Culture, Sociology of the arts, business, education
Published by: Uniwersytet Adama Mickiewicza
Keywords: historical games; game studies; game production; history; heritage; consulting;

Summary/Abstract: his is the second paper from the Historical Consultancy for Gamesproject run by Games Research Association of Poland with grant fund-ing from Centre for the Development of Creative Industries in Poland. Itis based on an online survey among 16 professionals, who worked on videogames either as historical consultants, or as developers who collaboratedwith historical consultants. Due to the regional focus on Central and East-ern Europe, the survey includes respondents who worked for game studiosin Poland, Czechia, Slovakia, Ukraine, Belarus, and Serbia. This paper col-lects and comments on opinions on the strong and weak points of hist-gameconsulting, as well as on examples of good and bad practices reportedfrom the interviewees’ own experiences or noticed on the market.

  • Issue Year: 17/2024
  • Issue No: 1
  • Page Range: 39-67
  • Page Count: 29
  • Language: English
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