Teaching history through games – preliminary findings Cover Image

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Teaching history through games – preliminary findings

Author(s): Maria Lipińska, Jakub Chudzik, Ryszard Niziński
Subject(s): Sociology of Education, Distance learning / e-learning
Published by: Uniwersytet Adama Mickiewicza
Keywords: historical games; cultural heritage; authenticity;

Summary/Abstract: Video games are an example of such activity, as they allow play-ers to experience history in an interactive way. This article is based on thehistorical game study as a part of discussion of the role of computer gamesin history education. Authors created a unique content analysis tool thatallows to specify the degree of fidelity to historical realities in each game.Basing on the observations of the video games market, authors have classi-fied 40 computer games in three distinct categories: titles consistent withthe historical accuracy, games that partly resemble reality, and the quasi-historical productions.

  • Issue Year: 16/2023
  • Issue No: 1
  • Page Range: 51-66
  • Page Count: 16
  • Language: Polish
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