Digital Games and The City: About Reality, Commuting and Gamification
Digital Games and The City: About Reality, Commuting and Gamification
Author(s): Pablo Gobira, Emanuelle Silva, Luiz OliveiraSubject(s): Fine Arts / Performing Arts, Aesthetics
Published by: Fakultet za medije i komunikacije - Univerzitet Singidunum
Keywords: digital games; virtual reality; cities; Uber; commuting.
Summary/Abstract: This paper is part of a research on gaming and reality carried out by the Laboratório de Poéticas Fronteiriças, a research group rolled on the CNPq’s directory and certified by the UEMG (Brazil). Growing number of phone programs that provide ride-share services, transportation, or product delivery, primarily food, remind us of old games that use similar mechanisms. Our aim is to analyze the games series Crazy Taxi and Grand Theft Auto, their narrative and aesthetic elements as well as similarities to the Uber app in order to better understand ways the gamification of such types of apps can allow a re-signification of the city spaces, its users as players and of its socio-economic impact.
Journal: AM Časopis za studije umetnosti i medija
- Issue Year: 2024
- Issue No: 34
- Page Range: 11-25
- Page Count: 15
- Language: English
