Playing with Our Values: Using Digital Games to Undertake Ethical Examinations in the Classroom
Playing with Our Values: Using Digital Games to Undertake Ethical Examinations in the Classroom
Author(s): Matthew KellySubject(s): Social Sciences, Media studies, Essay|Book Review |Scientific Life, Communication studies, Sociology, Theory of Communication, Scientific Life
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: add-ons;
Summary/Abstract: Scholars have praised digital games for their educational potential, noting games’ ability to teach players multivalent problem-solving skills in a variety of disciplines.1 Such research emphasizes the dynamic elements of gameplay experiences.
Journal: Acta Ludologica
- Issue Year: 6/2023
- Issue No: 2
- Page Range: 136-139
- Page Count: 4
- Language: English