The Conceptualisation of the E(ducation)-Pizza Game as a Radical Collaborative Thinking and Curriculum and Learning Design Transformation Tool Cover Image

The Conceptualisation of the E(ducation)-Pizza Game as a Radical Collaborative Thinking and Curriculum and Learning Design Transformation Tool
The Conceptualisation of the E(ducation)-Pizza Game as a Radical Collaborative Thinking and Curriculum and Learning Design Transformation Tool

Author(s): Chrissi Nerantzi, Damian McDonald, John Hammersley, Sarah Briggs
Subject(s): Higher Education , Social development, Social Norms / Social Control, Pedagogy
Published by: New Millennium Discoveries Ltd
Keywords: Higher Education; Curriculum Design; Design Thinking; Human-Centred Design; Games in Higher Education; Game Design;

Summary/Abstract: A cross-disciplinary team of educators and Education Services staff at the University of Leeds collaborated with students to co-create a game which can be used to foster curriculum and learning conversations in playful and liberating ways. Inspired by the concept of food as a connector, the project used pizza and its toppings as a metaphor for a game design which fosters radical collaboration, exploration, and democratic participation, where all voices and perspectives matter. The game is designed to enable small groups to create their own pizza representing their university experience, a programme of study, a module, or a specific pedagogic dimension of one of those experiences, such as assessment, or personal tutoring. This contribution reports on the first three stages of the game design process namely the concept identification, research and defining game mechanics and the human-centred design process and experiences of the project team and what has been learnt so far.

  • Issue Year: 10/2023
  • Issue No: 2
  • Page Range: 149-159
  • Page Count: 11
  • Language: English