Gaining New Insights into Professional Knowledge in Digital Game Art by Taking a Design Perspective Cover Image

Gaining New Insights into Professional Knowledge in Digital Game Art by Taking a Design Perspective
Gaining New Insights into Professional Knowledge in Digital Game Art by Taking a Design Perspective

Author(s): Dave Hawey
Subject(s): Social Sciences, Fine Arts / Performing Arts, Media studies, Visual Arts, Communication studies, Sociology, Theory of Communication, Sociology of Art
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: design theory; digital game artists; digital game development; ethnography; professional knowledge;

Summary/Abstract: Although artists contribute a great deal to what digital game players see on the screen, there is a marked absence in the literature of direct studies of artists working in digital game development. We stress the need to understand these artists’ professional knowledge in a rich and contextualized manner, and beyond technical expertise. In this paper, we describe the design process carried out by an experienced technical artist during game preproduction. We report findings gained through ethnography/shadowing at the Montreal-based Red Barrels studio. We refer to pragmatist and constructivist theories of professional design practice to make sense of its reflective, collaborative, situated, and transactional aspects. This paper draws conclusions on three ideas: (1) the benefits of using design theory to examine design-like reflective skills in game art practice; (2) the utility of qualitative methods to construct a thorough, holistic, and contextualized understanding of professional practice, and (3) how a richer, more elaborate understanding of ‘design’ in game development points to a need for further research on the sociocultural aspects of game experience design.

  • Issue Year: 6/2023
  • Issue No: 1
  • Page Range: 66-82
  • Page Count: 17
  • Language: English