Viability of Using Digital Games for Improving Team Cohesion: A Systematic Review of the Literature Cover Image

Viability of Using Digital Games for Improving Team Cohesion: A Systematic Review of the Literature
Viability of Using Digital Games for Improving Team Cohesion: A Systematic Review of the Literature

Author(s): Juraj Kovalčík, Magdaléna Švecová, Michal Kabát
Subject(s): Social Sciences, Media studies, Communication studies, Sociology, Theory of Communication, Management and complex organizations
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: digital games; review; team building; team cohesion; team performance; teamwork;

Summary/Abstract: Team cohesion, teamwork and team building are important constructs regarding teams and their performance in various organizations and environments. In this review, we summarize the current state of research on the influence of digital games on team cohesion and related constructs. We found a total of 7 studies that fit the criteria, resulting in 18 outcomes. Among the 18 outcomes that improved throughout the intervention, 15 reported significant improvement from the intervention and 3 reported no significant differences. Specifically, team communication, task delegation, atmosphere, trust, team flow, team performance and goal commitment were the most improved sub-constructs by team building video gaming interventions. The majority (n = 9) of those with significant improvements post-test were from randomly controlled trials (RCTs) with single or two control groups. Overall, we found that team video gaming may be effective in supporting team cohesion or team building; however, to enhance the understanding of the relationship between digital games and team cooperation, it is recommended to extend or vary gameplay intervention times, prioritize diverse outcome measures, address reporting biases, conduct follow-up assessments, include diverse populations and report demographics, and recognize the specific effects of different game features on outcomes.

  • Issue Year: 6/2023
  • Issue No: 1
  • Page Range: 46-65
  • Page Count: 20
  • Language: English