Eyes on the Screen: Video Game Pathological Usage Symptoms and Time Spent Playing Cover Image
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Eyes on the Screen: Video Game Pathological Usage Symptoms and Time Spent Playing
Eyes on the Screen: Video Game Pathological Usage Symptoms and Time Spent Playing

Author(s): Cosmin Ghețău
Subject(s): Gender Studies, Social psychology and group interaction, Methodology and research technology, Evaluation research, Substance abuse and addiction
Published by: POLIROM & Universitatea Bucureşti - Dept. de Sociologie şi Asistenţă Socială
Keywords: video games; time spent playing; pathological video game usage; behavioral addiction;

Summary/Abstract: ideo games are widely considered an activity with possibly addictive consequences; as a result, behavioral addiction characteristics related to gaming are recognized in the International Classification of Diseases (ICD-11) and the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Specific characteristics of Pathological Game Usage (PGU) still incite debate among researchers across a spectrum of domains. Time Spent Playing (TSP)is one of the most discussed elements in relation to Pathological Video-Game Use (PGU).The present study involving 140 respondents researched a possible relationship between the average time spent playing over two specific kinds of days. Statistically specific analyzes, such as correlations and regressions were performed between TSP (based on self-reported data addressing a specific kind of day: free day/ holiday and work/ school day) and PGU (based on the scale developed by Gentile, 2009). Results indicate positive correlations between symptoms/elements of PGU and TSP. Additionally, results indicated significantly higher scores on the PGU scale for males suggesting possible gender differences in the presence of problematic use characteristics.

  • Issue Year: XXI/2022
  • Issue No: 3
  • Page Range: 81-89
  • Page Count: 9
  • Language: English