Modern Hard SF: Simulating Physics in Virtual Reality in Cixin Liu’s "The Three-Body Problem" Cover Image

Modern Hard SF: Simulating Physics in Virtual Reality in Cixin Liu’s "The Three-Body Problem"
Modern Hard SF: Simulating Physics in Virtual Reality in Cixin Liu’s "The Three-Body Problem"

Author(s): Philip Steiner
Subject(s): Other Language Literature, Theory of Literature
Published by: Wydawnictwo Naukowe Uniwersytetu Marii Curie-Sklodowskiej
Keywords: virtual reality; Chinese SF; hard SF; Cixin Liu; intermediality;

Summary/Abstract: In Cixin Liu’s The Three-Body Problem, the reader follows the protagonist Wang Miao into the digital depths of the virtual reality of Three Body. As I will demonstrate in this paper, the virtual reality Three Body constitutes a purposeful combination of literary simulation of modern physics and intermedial VR video game representation. I will show that this combination is utilized for several interesting narrative purposes, for example, as a powerful foreshadowing instrument and as an almost didactic explanatory device for the theoretical physics problem upon which the novel is based.

  • Issue Year: 46/2022
  • Issue No: 3
  • Page Range: 57-66
  • Page Count: 10
  • Language: English